using System;
using System.Collections.Generic;
using System.Text;
using MoEngine;
using Microsoft.Xna.Framework.Graphics;

namespace MoGameLib
{
    public class SiteCity : SiteType
    {
        public SiteCity()
        {
            m_Name = SiteTypeNames.City;
            m_GameName = "Human City";
            m_Icon = Core.Content.Load<Texture2D>("Images/Site/Icons/City");
            m_Sprite = Core.Content.Load<Texture2D>("Images/Site/Sprites/City1");
        }
    }
}
